• Musketeer Elementalist Wizard Scout
    Ramiro Soldier of Reboldoeux Claude Baudez Idge Imbrulia Andre Janzur Najib Sharif Brunie Etienne Panfilo de Narvaez Diego the Carpenter Angie Jack the Engineer
  • Coimbra Trooper Adelina Esperanza Alejandro Emilia Guliano Gracielo Irawan Calyce Grace Berneli Jose Corthasar Lisa Lynway Soho M'Boma Reckless Emilia
    City of Auch Infantry Claire Hellena Karjalainen Jean-Pierre Gascon Back Ho Lorch Furuhollen Rio Gavin Tiburon
  • Eva Sharon Daria Tora Vincent Ion Veronif Grandies Leonele Beatrice Raven Lyn evil machina Leona Vernier
    Sierra Rose Nena
  • Barrol Cano Caisse JD Olivia Heiran Marchetti Veil
    Sirius Laura Constans Patrick Brianne Berthe and Charles Van Anis
  • Granma Romina Rescue Knight Ania Nar Edward Kurt Selva Natalie Valeria Viki
    Catherine Marionette Catherine (STR) Catherine (DEX) Catherine (INT) Catherine Torsche Marie Adriana Cruise Elisa Ludin Feng Ling
  • Loretta Jin Battle Cook Panfilo Battle Smith Idge Pirate Adelina Sage Emilia Soho of the Wind Asoka Cadet Elisa Cadet Adriana Lhote Queen of Pioneering Granma Gracielo of the Lightning
    Student President Ludin Blue Flame Ludin Jane Snowflake Cherlyn Cherlyn Friede Montoro Racel Sniper Bernelli Sorang Spy Olivia Valeria Vendetta Mireille
  • Cecile Liung Ralph Rosa Rose, The Spirit Rachel Sheffield Battlefield Claude Selene Illusion Levine Cannon Shooter Claire Cutie Claire Cadet Leonele
    Elizabeth Snowflake Montoro Lorraine Dolores Divine Hammer Brianne Bane Silver Flash Lyn Кевин L

Characters

There are 142 characters in the game version 25.21.30. Each of them is unique and have different attribute, set of stances and job skill.
In addition to the three controlled character you can summon pet, that will help your party.
Primary attributeDiscription
Strength (STR) Primary attribute for increasing melee-based ATK
Each point of STR > 50 : melee-ATK +2%
Each point of STR < 50 : melee-ATK -2%
Agility (AGI) Secondary attribute for increasing melee-based and shoot-based ATK
Only attribute for increasing attack speed, block, evasion
Each point of AGI > 50 : ATK +1% (for melee and shoot)
Each point of AGI < 50 : don't decreases ATK
Each point of AGI > 50 : attack speed +1%
Each point of AGI < 50 : attack speeb -1%
Each point of AGI increases block and evasion by: ((AGI+50)/100)*(stance's bonus + equipment's bonus)
AGI does not affect movement speed, animation speed, or casting speed
HP Only attribute for increasing maximum hit points
Only attribute for reduce chance to be knocked down by standard attacks
HP does not reduce the chance to be knocked down by skills that specifically cause it
Dexterity (DEX) Primary attribute for increasing shoot-based ATK
Only attribute for increasing critical chance, accuracy, efficiency of traps and buildings (cannons)
Common attribute (+INT) for increasing efficiency of healing
Each point of DEX > 50 : shoot-ATK +2%
Each point of DEX < 50 : shoot-ATK -2%
Each point of DEX > 50 : accuracy +0.5 (for melee and shoot)
Each point of DEX < 50 : accuracy -0.5 (for melee and shoot)
Intelligence (INT) Only attribute for increasing magic-ATK
Only attribute for increasing magic resistance
Common attribute (+DEX) for increasing efficiency of healing
Each point of INT > 50 : magic-ATK +2%
Each point of INT < 50 : magic-ATK -2%
Each point > 50 increasing magic resistance by ((INT+50)/100)
Sensitivity (SEN) Only attribute for increasing efficiency of summons
(Catherine's dolls, Viki's golems, etc.)
Only attribute for increasing cast speed
If SEN > 50, than cast speed reduced
If SEN < 50, than cast speed increases
AttributeDiscription
AR (Attack Rating) determines attack efficiency and damage
АТК determines damage
Accuracy 100 accuracy = full damage; if accuracy is (for example) 50 : damage deal will range 50-100%
ASPD (Attack Speed) determinss time for one attack (lower value, faster attack)
Critical determines double damage chance for standard attacks
Penetration determines damage (1 Physical Penetration = -1 enemy's DEF)
DR (Defend Rating) determines defence efficiency and damage taken
DEF determines reduces the amount of damage you take from physical attacks
Evasion determines chance to dodge melee-ATK
Block determines chance to block melee-ATK and shoot-ATK
Immunity 1 your immunity = -1 enemy's penetration
RES (Resist) determines how much will be reduced damage taken from magical attacks
HP + SP determines maximum HP and SP
MSPD (Move Speed) determines move speed
Calculating damage and hit chance for AR - DR.
AR - DRDamageHit chance
+5 +50% -
+3 +30% -
+1 +10% -
0 - -
-1 -10% -4%
-5 -50% -20%
-9 -90% -36%
-10 ??? -40%
-24 ??? -96%
-25 (and low) ??? -100%